CAMPAIGN CARTOGRAPHER 3 PLUS FULL
The caves were in complete disarray and full of smoke, which the adventurers realized was caused by the fire they started in the Goblin Alchemist's laboratory last time. They also found the remains of an ancient Dwarven mine where a vein of moonstone was located.
Four adventurers were adversely affected by the hallucinogenic mushroom forest, causing much distress and noise as they claimed to see or hear things that weren't there. The adventurers re-entered the Goblin Caves and negotiated the treacherous area, remembering their escape last time as they ran through areas of huge spider-webs and a narrow tunnel, where a few adventurers got caught and had to drop some of their equipment, including the tragic loss of five torches and a grappling hook. After much discussion, the group allowed her to join. She felt she had skills to offer them, including sneaking, gambling, and getting information. She introduced herself as Augustus Fletcher and asked to join the company of Shadow Hunters, whom she had heard of back at the Keep. Alex was never seen again.Īs the group moved through the ravine out of the caves, they came across a mysterious young woman clad in dark blue and black with a scar across her face and a blue bandana covering the bottom half of her face. Their companion Alex the Thief ran back to the Orc Chief to exact her revenge for him having killed their loyal retainer, Isentrud. They chose to leave and go back to the Goblin Caves with the hope of finding Olaf Von Munchberger & his wife, Therese, who they heard were being held captive after the orc chief traded them to the goblins for hallucinogenic mushrooms. Last session, the Company negotiated a truce with the Orc Chief so he wouldn't kill them (he was upset they killed his mutant guard dog & also realized he was surrounded).
More planning notes from my DM's Notebook Session 8: Return to the Caves of Chaos.Session 5: The Keep and the Creeper Lair.Session 4: The Goblin Cave Exit and the Return to the Keep.Session 3: Escape from the Goblin Caves.Sessions 0 and 1: Leaving the Village, the Bone Road & Capture by Goblins.Influences: Some of the Weird Fantasy Tropes I'll be using in this campaign.I really enjoyed "I's" recap, in particular because I thought it was a challenge to have to write it from the perspective of a brand new character to the group, and what that character thought, without relying on the player's past knowledge of things that this new character wouldn't know about.įirst up is a short summary by me, followed by "I's" recap.įor more information on our previous adventures: Some write a very linear "this happened, then that happened" summary, while others focus on what was important to their players. Also, it's really fun to see what each player focuses on. I think it's good practice for them with their writing, which ultimately will help them with school. With one exception (the dad player), there are all young 11 and 12 year-old girls who are busy with school and extra-curricular activities, so having to take time in between sessions to write the recap can be a challenge. I, and my players in particular, really appreciate any feedback you'd like to offer on the recaps. I've also incorporated a lot of rules and ideas from other games and supplements, particularly Advantage/Disadvantage from 5E, and I use target numbers for tasks modified by the PC's ability scores (rather than making traditional ability score checks from B/X), and I've grabbed a lot of ideas and rules from Veins of the Earth when they are exploring underground, as well as using a card-drawing mechanic while exploring (to simulate them not being able to see and getting lost and confused while underground) and a rock-paper-scissors chase mechanic I pulled from the Neverland Campaign Setting. So, among other things, Session 10 served as the introduction of her new character, and she wrote the recap from her new character's perspective.Īs a reminder, I'm using the 1981 Moldvay Basic rules for this game (aka "B/X"), but we game with the Old School Essentials set of this version of the rules, as they are easier to get and have better layout and include some fun additions such as the Advanced Fantasy Genre Rules. This particular recap was written by the last player, "I," who has yet to write one, and it's also very interesting as between the 9th and 10th session, "I" chose to retire her first character and create a new one. This post is a recap of that session, and as I've done for the past few sessions, I asked one of the players to write the recap.
We held the 10th session of the D&D campaign I'm running for my daughter and her friends (plus one dad) back on September 5th.